"which part is skyrim story was weak and didn't grab you in any meaningful way?" Ultima 7: Black Gate and Serpent Isle (God's favorite game) There is a lot to learn from Ultima 7 and much of it could improve current games." It is not perfect, but there is no reason to leave this thing in the 90's and never perfect it. They lie, they hurt, they laugh, they do random acts of kindness, they fuck around like animals, they live, they enjoy simple things, etc - Ultima 7 realized the importance of the human heart and used it. It is realistic because of its human values, because the game world is filled with humans. Ultima isn't realistic because of its game mechanics, lore or graphics. And they were written to affect the persons around them.Īnd thus you see things like conservative rich family making life difficult for the single mom and her son, two beggars spending their days around in bitterness and world-hating, a father killing his daughter's best friend because she was not human, social tensions between the rich and poor, tensions between the poor and poor, outcasts of the society trying to fit into this cruel world, a man cheating on his wife with a young religious girl and so on. It is realistic because every NPC is given life through combining writing and scheduling (that put the Gothic series and Oblivion to shame). It is not realistic because its lore is so complicated (Morrowind) nor is it realistic because you have NPCs bumping around (Gothic, Oblivion). When it comes to the social aspect of it, U7's world is the most realistic game world out there. "I want Ultima 7 to be rediscovered amongst the RPG crowd - designers and players. "Also, God appeared to me when I was sleeping and he had this to say about Ultima 7. Speaking of Ultima 7, did you ever read this (maybe it isn't so OT as it could seem): Sorry for my poor English, I'm not native speaking. So, I think, as I stated in another comment I wrote, that "if most of us are used to Skyrim's freedom, it could be required a different way of thinking (and acting), closer to the story and less "going everywhere as I wish"." And I'd add, "deeper into the story, closer to the persons (not "characters", not "NPCs") that are around you".Īs in real life, that means your freedom is not absolute at all, because you have to limit it, if you want to join together to other souls. Now for instance I'm living together with Calia her personal suffering as it was my suffering (after the talk with her, I wept, yes, and I sat with her in silence for a long time in the night). A real, strong, deep, intimate, story with real, strong, deep, human persons, involving their sufferings, hopes, pains, sorrows, faults, trials. I think, in Enderal there's another thing that makes the difference. Also Skyrim have a few wonderful musics and views (though not every 5 minutes like Enderal :) ). What's the source, the origin of these feelings? The extraordinarily wonderful ambient and music? Surely they have a strong part in it. yeah, I admit, it may sound a little extreme, but not for me). So, for example, I'm enjoying "Two souls" in that way, making a video of every scene, writing down every single line of dialogue. I remember, when I played Nehrim, I had the same feeling, so I was very hyped waiting Enderal to come out, and I can say this magic is happening again entirely (I didn't finish the game yet, but my playstyle is more of the "taste deeply every moment you live", than of the "rush to the end" kind. So the desire of living empathically and dangerously with a real strong purpose arose in me again. Some time ago, I replayed the Mass Effect trilogy and I felt again a deep, personal, intimate connection with many characters, I saw like real persons, with whom empathise, suffer, have fun, enjoy, endure, fight, live and die. Nonetheless, I was not satisfied, and I was almost about to give up the entire gaming stuff. I found a few houses to my liking, some really great mods (either combat or not), and I sat down in my resting place (or reading, training, combat, crafting place, depending on my current mood), not caring the Dragonborn, the war, the dragons, the dirty politics around me at all (I made an exception for the Thalmor, that became my favorite training targets). Personally, I admit not to have followed the main quest for a long time, feeling extremely bored, so I ended up by playing basically another game. I think, most of us have been playing Skyrim enjoying above all the nearly unlimited freedom to wander everywhere and the ability to change all things as we liked (with or without mods, or using the console, or scripting). I found this comment to another post very enlightening for the right understanding of what kind of rpg Enderal happen to be.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |